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PlayerUnknown's Battlegrounds devs explain why Asian servers have had so many issues

04 October 2017
PlayerUnknown's Battlegrounds devs explain why Asian servers have had so many issues

The success of PUBG has led to the formation of a new company, PUBG Corp., to help the growth and commercial interests of the game and its brand.

The thing is, right now, it's only on PC. The game is scheduled to drop on Xbox later this year, and it is speculated that it could be exclusive until the middle of next year or perhaps longer.

The creator of the hit video game PlayerUnknown's Battlegrounds is in talks with Microsoft Corp. about extending their agreement to publish the game exclusively on Xbox, according to people familiar with the matter.

Well, Microsoft isn't having any of that, it seems. Microsoft is also not too far behind - in fact they managed to crack a deal with Bluehole to release PlayerUnknown's Battlegrounds as a console exclusive (timed-exclusive deal obviously). While they might not be good for us, these are the moves that Microsoft needs to make while Sony locks up deals left and right. Notably, "PUBG" still isn't available on the Xbox One; it's scheduled to launch by the end of 2017 on the console, where it will be a "console exclusive" (the game is already available on PC). PUBG Corp, as it's now known, is working to build a new and more robust server architecture, but the concurrent user numbers have grown so quickly-from one million less than a month ago, to 1.5 million last week, and a new peak of almost 1.7 million two days ago-that it just can't keep up.

Microsoft declined to comment on whether it was in talks to extend the exclusivity. "The announcement of our publishing the game on console today is an evolution of the strong partnership we've been building over many months". "Despite our daily efforts, there were some unexpected issues during peak times and we were unable to resolve some of the issues as fast as we would have wanted to".