The reaction to the news was less than impressive, with fans of the series all around the world noting their disapproval on social media.
"It's likely, very possible that future titles across the spectrum will have cross-play", said Diablo's Allen Adham. "We're really thinking about approaching it in many different ways". These are very exciting times-we now have multiple teams working on different Diablo projects and we can't wait to tell you all about them. when the time is right. And it always will be. We hoped that would allay concerns, but we knew despite that our most engaged, most passionate fans and players here at this show would only be satisfied with one thing. Diablo Immortal will also feature Battle.net integration.
Things got a little heated over in the Diablo camp over the weekend. Blizzard stated that no announcement has been pulled from BlizzCon this year and the company is listening to the fans and will announce the other projects at the right time.
Despite this, Kotaku's sources confirmed that not only is Diablo 4 in development, but it has "changed drastically" in the last four years, and has apparently gone through at least two iterations during production.
As a passionate gamer since the 1990s, Vadim has kept his passion alive since then, and he is here to cover video games news, as well as to share with you all the novelties out there regarding gadgets or games-related tech.
Chinese internet firm Netease, already a domestic partner for several other Blizzard titles, has been involved in the development of "Diablo Immortal", which promises a faithful continuation of the "Diablo" formula.
In similar fashion, Benchmark analyst Mike Hickey wrote on Monday, he is now more cautious about Activision Blizzard's fiscal 2019 sales due to uncertainty about the performance of its mobile and advertising segments. Why Blizzard chose to close the opening ceremony with it I don't know - maybe a Diablo 4 reveal was pencilled in but removed in the run up to BlizzCon, or maybe NetEase has more influence than we realise - it was NetEase which brought WOW to China, don't forget, a move which ballooned the playerbase.
Speaking with VG247, lead designer Wyatt Cheng talked about Diablo Immortal and the backlash the studio faced.
I can say, without getting overly specific, that we have big plans for the mobile space.
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